/*
* This file is part of Project SkyFire https://www.projectskyfire.org.
* See LICENSE.md file for Copyright information
*/

#ifndef SF_BATTLEGROUNDAB_H
#define SF_BATTLEGROUNDAB_H

#include "Battleground.h"

enum BG_AB_WorldStates
{
    BG_AB_OP_OCCUPIED_BASES_HORDE = 1778,
    BG_AB_OP_OCCUPIED_BASES_ALLY = 1779,
    BG_AB_OP_RESOURCES_ALLY = 1776,
    BG_AB_OP_RESOURCES_HORDE = 1777,
    BG_AB_OP_RESOURCES_MAX = 1780,
    BG_AB_OP_RESOURCES_WARNING = 1955
    /*
        BG_AB_OP_STABLE_ICON                = 1842,             //Stable map icon (NONE)
        BG_AB_OP_STABLE_STATE_ALIENCE       = 1767,             //Stable map state (ALIENCE)
        BG_AB_OP_STABLE_STATE_HORDE         = 1768,             //Stable map state (HORDE)
        BG_AB_OP_STABLE_STATE_CON_ALI       = 1769,             //Stable map state (CON ALIENCE)
        BG_AB_OP_STABLE_STATE_CON_HOR       = 1770,             //Stable map state (CON HORDE)
        BG_AB_OP_FARM_ICON                  = 1845,             //Farm map icon (NONE)
        BG_AB_OP_FARM_STATE_ALIENCE         = 1772,             //Farm state (ALIENCE)
        BG_AB_OP_FARM_STATE_HORDE           = 1773,             //Farm state (HORDE)
        BG_AB_OP_FARM_STATE_CON_ALI         = 1774,             //Farm state (CON ALIENCE)
        BG_AB_OP_FARM_STATE_CON_HOR         = 1775,             //Farm state (CON HORDE)

        BG_AB_OP_BLACKSMITH_ICON            = 1846,             //Blacksmith map icon (NONE)
        BG_AB_OP_BLACKSMITH_STATE_ALIENCE   = 1782,             //Blacksmith map state (ALIENCE)
        BG_AB_OP_BLACKSMITH_STATE_HORDE     = 1783,             //Blacksmith map state (HORDE)
        BG_AB_OP_BLACKSMITH_STATE_CON_ALI   = 1784,             //Blacksmith map state (CON ALIENCE)
        BG_AB_OP_BLACKSMITH_STATE_CON_HOR   = 1785,             //Blacksmith map state (CON HORDE)
        BG_AB_OP_LUMBERMILL_ICON            = 1844,             //Lumber Mill map icon (NONE)
        BG_AB_OP_LUMBERMILL_STATE_ALIENCE   = 1792,             //Lumber Mill map state (ALIENCE)
        BG_AB_OP_LUMBERMILL_STATE_HORDE     = 1793,             //Lumber Mill map state (HORDE)
        BG_AB_OP_LUMBERMILL_STATE_CON_ALI   = 1794,             //Lumber Mill map state (CON ALIENCE)
        BG_AB_OP_LUMBERMILL_STATE_CON_HOR   = 1795,             //Lumber Mill map state (CON HORDE)
        BG_AB_OP_GOLDMINE_ICON              = 1843,             //Gold Mine map icon (NONE)
        BG_AB_OP_GOLDMINE_STATE_ALIENCE     = 1787,             //Gold Mine map state (ALIENCE)
        BG_AB_OP_GOLDMINE_STATE_HORDE       = 1788,             //Gold Mine map state (HORDE)
        BG_AB_OP_GOLDMINE_STATE_CON_ALI     = 1789,             //Gold Mine map state (CON ALIENCE
        BG_AB_OP_GOLDMINE_STATE_CON_HOR     = 1790,             //Gold Mine map state (CON HORDE)
    */
};

const uint32 BG_AB_OP_NODESTATES[5] = { 1767, 1782, 1772, 1792, 1787 };

const uint32 BG_AB_OP_NODEICONS[5] = { 1842, 1846, 1845, 1844, 1843 };

/* Note: code uses that these IDs follow each other */
enum BG_AB_NodeObjectId
{
    BG_AB_OBJECTID_NODE_BANNER_0 = 180087,       // Stables banner
    BG_AB_OBJECTID_NODE_BANNER_1 = 180088,       // Blacksmith banner
    BG_AB_OBJECTID_NODE_BANNER_2 = 180089,       // Farm banner
    BG_AB_OBJECTID_NODE_BANNER_3 = 180090,       // Lumber mill banner
    BG_AB_OBJECTID_NODE_BANNER_4 = 180091        // Gold mine banner
};

enum BG_AB_ObjectType
{
    // for all 5 node points 8*5=40 objects
    BG_AB_OBJECT_BANNER_NEUTRAL = 0,
    BG_AB_OBJECT_BANNER_CONT_A = 1,
    BG_AB_OBJECT_BANNER_CONT_H = 2,
    BG_AB_OBJECT_BANNER_ALLY = 3,
    BG_AB_OBJECT_BANNER_HORDE = 4,
    BG_AB_OBJECT_AURA_ALLY = 5,
    BG_AB_OBJECT_AURA_HORDE = 6,
    BG_AB_OBJECT_AURA_CONTESTED = 7,
    //gates
    BG_AB_OBJECT_GATE_A = 40,
    BG_AB_OBJECT_GATE_H = 41,
    //buffs
    BG_AB_OBJECT_SPEEDBUFF_STABLES = 42,
    BG_AB_OBJECT_REGENBUFF_STABLES = 43,
    BG_AB_OBJECT_BERSERKBUFF_STABLES = 44,
    BG_AB_OBJECT_SPEEDBUFF_BLACKSMITH = 45,
    BG_AB_OBJECT_REGENBUFF_BLACKSMITH = 46,
    BG_AB_OBJECT_BERSERKBUFF_BLACKSMITH = 47,
    BG_AB_OBJECT_SPEEDBUFF_FARM = 48,
    BG_AB_OBJECT_REGENBUFF_FARM = 49,
    BG_AB_OBJECT_BERSERKBUFF_FARM = 50,
    BG_AB_OBJECT_SPEEDBUFF_LUMBER_MILL = 51,
    BG_AB_OBJECT_REGENBUFF_LUMBER_MILL = 52,
    BG_AB_OBJECT_BERSERKBUFF_LUMBER_MILL = 53,
    BG_AB_OBJECT_SPEEDBUFF_GOLD_MINE = 54,
    BG_AB_OBJECT_REGENBUFF_GOLD_MINE = 55,
    BG_AB_OBJECT_BERSERKBUFF_GOLD_MINE = 56,
    BG_AB_OBJECT_MAX = 57
};

/* Object id templates from DB */
enum BG_AB_ObjectTypes
{
    BG_AB_OBJECTID_BANNER_A = 180058,
    BG_AB_OBJECTID_BANNER_CONT_A = 180059,
    BG_AB_OBJECTID_BANNER_H = 180060,
    BG_AB_OBJECTID_BANNER_CONT_H = 180061,

    BG_AB_OBJECTID_AURA_A = 180100,
    BG_AB_OBJECTID_AURA_H = 180101,
    BG_AB_OBJECTID_AURA_C = 180102,

    BG_AB_OBJECTID_GATE_A = 180255,
    BG_AB_OBJECTID_GATE_H = 180256
};

enum BG_AB_Timers
{
    BG_AB_FLAG_CAPTURING_TIME = 60000
};

enum BG_AB_Score
{
    BG_AB_WARNING_NEAR_VICTORY_SCORE = 1400,
    BG_AB_MAX_TEAM_SCORE = 1600
};

/* do NOT change the order, else wrong behaviour */
enum BG_AB_BattlegroundNodes
{
    BG_AB_NODE_STABLES = 0,
    BG_AB_NODE_BLACKSMITH = 1,
    BG_AB_NODE_FARM = 2,
    BG_AB_NODE_LUMBER_MILL = 3,
    BG_AB_NODE_GOLD_MINE = 4,

    BG_AB_DYNAMIC_NODES_COUNT = 5,                        // dynamic nodes that can be captured

    BG_AB_SPIRIT_ALIANCE = 5,
    BG_AB_SPIRIT_HORDE = 6,

    BG_AB_ALL_NODES_COUNT = 7                         // all nodes (dynamic and static)
};

enum BG_AB_NodeStatus
{
    BG_AB_NODE_TYPE_NEUTRAL = 0,
    BG_AB_NODE_TYPE_CONTESTED = 1,
    BG_AB_NODE_STATUS_ALLY_CONTESTED = 1,
    BG_AB_NODE_STATUS_HORDE_CONTESTED = 2,
    BG_AB_NODE_TYPE_OCCUPIED = 3,
    BG_AB_NODE_STATUS_ALLY_OCCUPIED = 3,
    BG_AB_NODE_STATUS_HORDE_OCCUPIED = 4
};

enum BG_AB_Sounds
{
    BG_AB_SOUND_NODE_CLAIMED = 8192,
    BG_AB_SOUND_NODE_CAPTURED_ALLIANCE = 8173,
    BG_AB_SOUND_NODE_CAPTURED_HORDE = 8213,
    BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE = 8212,
    BG_AB_SOUND_NODE_ASSAULTED_HORDE = 8174,
    BG_AB_SOUND_NEAR_VICTORY = 8456
};

enum BG_AB_Objectives
{
    AB_OBJECTIVE_ASSAULT_BASE = 122,
    AB_OBJECTIVE_DEFEND_BASE = 123
};

#define BG_AB_NotABBGWeekendHonorTicks      260
#define BG_AB_ABBGWeekendHonorTicks         160
#define BG_AB_NotABBGWeekendReputationTicks 160
#define BG_AB_ABBGWeekendReputationTicks    120

#define AB_EVENT_START_BATTLE               9158 // Achievement: Let's Get This Done

// x, y, z, o
const float BG_AB_NodePositions[BG_AB_DYNAMIC_NODES_COUNT][4] =
{
    {1166.785f, 1200.132f, -56.70859f, 0.9075713f},         // stables
    {977.0156f, 1046.616f, -44.80923f, -2.600541f},         // blacksmith
    {806.1821f, 874.2723f, -55.99371f, -2.303835f},         // farm
    {856.1419f, 1148.902f, 11.18469f, -2.303835f},          // lumber mill
    {1146.923f, 848.1782f, -110.917f, -0.7330382f}          // gold mine
};

// x, y, z, o, rot0, rot1, rot2, rot3
const float BG_AB_DoorPositions[2][8] =
{
    {1284.597f, 1281.167f, -15.97792f, 0.7068594f, 0.012957f, -0.060288f, 0.344959f, 0.93659f},
    {708.0903f, 708.4479f, -17.8342f, -2.391099f, 0.050291f, 0.015127f, 0.929217f, -0.365784f}
};

// Tick intervals and given points: case 0, 1, 2, 3, 4, 5 captured nodes
const uint32 BG_AB_TickIntervals[6] = { 0, 12000, 9000, 6000, 3000, 1000 };
const uint32 BG_AB_TickPoints[6] = { 0, 10, 10, 10, 10, 30 };

// WorldSafeLocs ids for 5 nodes, and for ally, and horde starting location
const uint32 BG_AB_GraveyardIds[BG_AB_ALL_NODES_COUNT] = { 895, 894, 893, 897, 896, 898, 899 };

// x, y, z, o
const float BG_AB_BuffPositions[BG_AB_DYNAMIC_NODES_COUNT][4] =
{
    {1185.71f, 1185.24f, -56.36f, 2.56f},                   // stables
    {990.75f, 1008.18f, -42.60f, 2.43f},                    // blacksmith
    {817.66f, 843.34f, -56.54f, 3.01f},                     // farm
    {807.46f, 1189.16f, 11.92f, 5.44f},                     // lumber mill
    {1146.62f, 816.94f, -98.49f, 6.14f}                     // gold mine
};

// x, y, z, o
const float BG_AB_SpiritGuidePos[BG_AB_ALL_NODES_COUNT][4] =
{
    {1200.03f, 1171.09f, -56.47f, 5.15f},                   // stables
    {1017.43f, 960.61f, -42.95f, 4.88f},                    // blacksmith
    {833.00f, 793.00f, -57.25f, 5.27f},                     // farm
    {775.17f, 1206.40f, 15.79f, 1.90f},                     // lumber mill
    {1207.48f, 787.00f, -83.36f, 5.51f},                    // gold mine
    {1354.05f, 1275.48f, -11.30f, 4.77f},                   // alliance starting base
    {714.61f, 646.15f, -10.87f, 4.34f}                      // horde starting base
};

struct BG_AB_BannerTimer
{
    uint32      timer;
    uint8       type;
    uint8       teamIndex;
};

struct BattlegroundABScore : public BattlegroundScore
{
    BattlegroundABScore() : BasesAssaulted(0), BasesDefended(0) { }
    ~BattlegroundABScore() { }
    uint32 BasesAssaulted;
    uint32 BasesDefended;
};

class BattlegroundAB : public Battleground
{
public:
    BattlegroundAB();
    ~BattlegroundAB();

    void AddPlayer(Player* player) OVERRIDE;
    void StartingEventCloseDoors() OVERRIDE;
    void StartingEventOpenDoors() OVERRIDE;
    void RemovePlayer(Player* player, uint64 guid, uint32 team) OVERRIDE;
    void HandleAreaTrigger(Player* Source, uint32 Trigger) OVERRIDE;
    bool SetupBattleground() OVERRIDE;
    void Reset() OVERRIDE;
    void EndBattleground(uint32 winner);
    WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) OVERRIDE;

    /* Scorekeeping */
    void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true) OVERRIDE;

    void FillInitialWorldStates(WorldStateBuilder& builder) OVERRIDE;

    /* Nodes occupying */
    void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) OVERRIDE;

    /* achievement req. */
    bool IsAllNodesControlledByTeam(uint32 team) const OVERRIDE;
    bool CheckAchievementCriteriaMeet(uint32 /*criteriaId*/, Player const* /*player*/, Unit const* /*target*/ = NULL, uint32 /*miscvalue1*/ = 0) OVERRIDE;

    uint32 GetPrematureWinner() OVERRIDE;
private:
    void PostUpdateImpl(uint32 diff) OVERRIDE;
    /* Gameobject spawning/despawning */
    void _CreateBanner(uint8 node, uint8 type, uint8 teamIndex, bool delay);
    void _DelBanner(uint8 node, uint8 type, uint8 teamIndex);
    void _SendNodeUpdate(uint8 node);

    /* Creature spawning/despawning */
    /// @todo working, scripted peons spawning
    void _NodeOccupied(uint8 node, Team team);
    void _NodeDeOccupied(uint8 node);

    int32 _GetNodeNameId(uint8 node);

    /* Nodes info:
        0: neutral
        1: ally contested
        2: horde contested
        3: ally occupied
        4: horde occupied     */
    uint8               m_Nodes[BG_AB_DYNAMIC_NODES_COUNT] = { };
    uint8               m_prevNodes[BG_AB_DYNAMIC_NODES_COUNT] = { };
    BG_AB_BannerTimer   m_BannerTimers[BG_AB_DYNAMIC_NODES_COUNT] = { };
    uint32              m_NodeTimers[BG_AB_DYNAMIC_NODES_COUNT] = { };
    uint32              m_lastTick[BG_TEAMS_COUNT] = { };
    uint32              m_HonorScoreTics[BG_TEAMS_COUNT] = { };
    uint32              m_ReputationScoreTics[BG_TEAMS_COUNT] = { };
    bool                m_IsInformedNearVictory;
    uint32              m_HonorTics;
    uint32              m_ReputationTics;
    // need for achievements
    bool                m_TeamScores500Disadvantage[BG_TEAMS_COUNT] = { };
};
#endif
